Obviously planting the story into the film was completely our own job, just as well as the development of the more difficult and undecided / undefined parts. We had been provided with a lot of background information by Ubisoft, and they had very precise expectations and ideas regarding the story and the design, but at the same time they expected us to give our creative input to the final product. It is not enough to only raise the interest for the game but to make the gamers want to play the game: each and every detail has to fit perfectly. In the case of such a project we have to be extremely attentive to what the makers want to communicate to the gamers. The “Assassin’s Creed” is an acknowledged brand in the market with an extraordinary reputation worldwide, so it is indeed a well defined responsibility to not only meet but possibly exceed the expectations. Digic won Siggraph’s prestigious “Best Technical Award” two years in a row (2009-2010) and won Animago’s “Best Post-Production Award” in 2009.
Since 2006 Digic has seen six of its submitted works making it into Siggraph Electronic Theater selections. In the past few years Digic team’s efforts to create outstanding game trailers and intro movies for its clients earned Digic Pictures critical acclaim. In the making of films Digic is leveraging next generation technology to provide entirely new visual experiences for the CG audiences. This is reflected in the exceptionally detailed models with textures comprised of several gigabytes per character. Digic’s highest priority in the making of films is to pay extra attention to finest details.
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Since then Digic Pictures has grown into a full service studio specializing in 3D computer animation and special effects by the highest international standards. By having done this test-like commission Digic has proved that it’s team of professionally devoted Hungarian talents do have the tools, the technical knowledge, the creativity and the courage to compete with the bests in the international CG world: upon success of the initial 2 SFX shots 58 more followed. Right after this success the team was given the opportunity to work along with major special effect studios and create 60 special effect shots for the theatrical blockbuster TERMINATOR 3: RISE OF THE MACHINES. In 2003 a 3 minute full 3D film created by Digic was the first Hungarian project to ever make it to the prestigious Siggraph Electronic Theater screening in Los Angeles.
Along the way the team grew and advanced.
The history of Digic Pictures goes back to 2001 when the first members of the later animation company joined a video game developer to produce game cinematics and intro movies for computer games. And of course, the impressive cinematics for the last three ASSASSIN’S CREED. They then conducted numerous cinematic games like ARMIES OF EXIGO, WARHAMMER or DRAGON AGE 2. Digic Pictures became known by working on the effects of TERMINATOR 3: RISE OF THE MACHINES.